Pioneering immersive, technology-driven education through AR/VR, AI, Blockchain, and next-gen digital pedagogy.
A multidisciplinary hub driving innovation at the intersection of education and technology.
The Center for EduTech & SkillsTech at Centurion University of Technology and Management is a dedicated research center focused on transforming education through cutting-edge technologies. Established under the Internal Quality Assurance Cell (IQAC), the RC bridges academic research and real-world technological applications.
Our interdisciplinary team of researchers, developers, and educators collaborate on projects spanning Augmented & Virtual Reality, Blockchain-enabled Learning, Artificial Intelligence in Education, and Immersive Pedagogy. We contribute to national and international conferences, publish in Scopus- and WoS-indexed journals, file patents, and deliver hands-on training workshops.
Led by Dr. Prajna Pani (CEO) and coordinated by Mr. Abhi Mitra, the center is home to faculty and researchers from diverse disciplines — all united by the mission to make quality education more engaging, accessible, and future-ready.
Milestones that define our research journey from 2021 to present.
Workshops, webinars, and training sessions organized by the center.
Hands-on XR/AR/VR training session conducted for students at Vizianagaram campus using EON Reality platform. Focused on immersive learning environments and spatial computing applications.
View DetailsTwo-day EON Reality XR training program for the School of Veterinary and Animal Sciences (SoVAS), integrating VR-based anatomy and simulation modules into veterinary education.
View DetailsInteractive workshop on leveraging AI bots and automation tools for career readiness and job preparation. Participants explored ChatGPT, AI writing tools, and automation frameworks for professional growth.
View ReportIndustry-academia interaction workshop covering latest trends in software development, DevOps, cloud computing, and agile methodologies. Expert practitioners shared real-world insights with students and faculty.
View ReportOnline webinar introducing participants to 3D game design principles, Unity engine workflows, asset creation with Blender, and the full game development pipeline from concept to deployment.
View ReportResearch and analysis of leading digital classroom management platforms including Google Classroom, Moodle, and Microsoft Teams. Evaluated pedagogical effectiveness, accessibility, and adoption challenges.
View ReportPeer-reviewed journals, conference papers, and books authored by RC members.
Journal of Applied Bioanalysis (Scopus-indexed)
Taylor & Francis Publication
UGC CARE Listed Journal (2024)
Peer-reviewed journal (Recent)
Scopus & WoS Indexed Journals · 2010–2026 · h-index tracked on Google Scholar
Ongoing and completed R&D initiatives at the center.
Developing immersive AR and VR learning modules using Unity 3D and Blender for STEM education, veterinary science, and skill training. Integration with EON Reality XR platform for deployment across CUTM campuses.
Research on applying blockchain technology to credential verification, secure learning record management, and decentralized educational ecosystems. Exploring applications in underwater WSN monitoring and marine tracking.
Applying deep learning models for medical image analysis (lung cancer detection), AI-driven personalized recommendation systems, and LLM prompt safety frameworks for educational platforms.
Developed a Blockchain-enhanced framework for efficient paging and energy optimization in 5G Networks, published at IEEE SCOPES 2024. Achieved significant improvements in network efficiency metrics.
Investigating how AR/VR and immersive technologies can overcome language learning barriers, reduce speaking anxiety, and promote regional development through technology-enhanced pedagogy.
Research into digital tools and technology-driven solutions for environmental sustainability, smart agriculture, and resource management — bridging technology with real-world development challenges.
Watch our AR/VR demonstrations and training sessions in action.
Explore our immersive 3D learning environment — an interactive platform bridging AR/VR technology with academic content.
Innovations registered and protected by RC members.
Filed and published patents in Civil Engineering, Sustainable Technology, and related domains.
Dr. Amir Prasad Behera PublishedPatents in the domain of educational technology, language learning systems, and digital pedagogy innovations.
Dr. Prajna Pani FiledOriginal 3D assets, AR/VR educational content modules, and interactive simulations developed using Unity and Blender.
Mr. MD. Akif, Mr. Abhi Mitra RC AssetCopyrighted academic books published with Routledge, Taylor & Francis, CRC Press, and Bloomsbury carrying registered ISBNs.
Dr. Prajna Pani & Co-authors Registered ISBNCenter newsletters, brochures, and institutional reports produced and copyrighted by the EduTech & SkillsTech RC.
Center for EduTech & SkillsTech Institutional CopyrightOfficial documents, reports, and resources from the center.
Center for EduTech & SkillsTech – Official Research Center Booklet
PDFComprehensive overview of the RC's journey, milestones, and achievements up to August 2025
PDFBi-annual newsletter covering RC activities, publications, and member achievements
PDFOverview of key technology trends and RC initiatives during the 2021–22 academic year
PDFDetailed report of the October 2023 AI & bots workshop for career readiness
PDFAnnual research conclave proceedings and program details for Cogitate 2024
PDFComprehensive analysis of digital classroom management platforms (June 2021)
PDFFinal consolidated workshop report documenting outcomes and participants
PDFMeet the researchers, developers, and educators driving our mission.
Chief Executive Officer
50+ Scopus/WoS publications · 7 Books · Patents filed
Coordinator · Blockchain & Unity Developer
Blockchain · Unity · XR Development
Member
19 papers · Citations: 68 · h-index: 3 · i10-index: 1
Official promotional and informational materials from the center.
Official center booklet with overview, objectives, and research focus areas.
Annual brochure highlighting technology trends and RC activities for 2021–22.
Bi-annual newsletter featuring RC updates, member spotlights, and research news.
Event flyer and report for the introduction to 3D game design and development webinar.
Workshop flyer and report on AI bots for career and job preparation.
Comprehensive presentation of the EduTech & SkillsTech RC journey and roadmap.